Diferencia entre revisiones de «Craig Larman Method»

De productpatterns_wiki
Saltar a: navegación, buscar
 
(No se muestran 3 ediciones intermedias realizadas por un usuario)
Línea 2: Línea 2:
 
{{#seo:
 
{{#seo:
 
|title=Craig Larman Method
 
|title=Craig Larman Method
|keywords=
+
|keywords=operation contract, sequence diagram, object-oriented analysis, Larman, use cases, analysis, UML, LARMAN, operating system requirements, typical course, alternative course, system, diagram types, classes, objects, design, uml, LARMAN, sequence diagram, classes, objects, design, uml, LARMAN, requirements, specification, analysis, requirements, customer requirements, system capabilities, restrictions, requirements, specification, analysis, requirements, customer requirements, system functionality, restrictions
 
}}
 
}}
 
<p style="text-align: right;"><span style="font-size: x-small;">[[Archivo:Spanish.jpg|16px|Spanish.jpg]][[ Metodo de Craig Larman | Español]]</span></p>
 
<p style="text-align: right;"><span style="font-size: x-small;">[[Archivo:Spanish.jpg|16px|Spanish.jpg]][[ Metodo de Craig Larman | Español]]</span></p>
Línea 27: Línea 27:
 
[https://www.youtube.com/watch?feature=player_embedded&v=OTxi3aMXTVA Part 1: Explanation of the Method and its Phases]<br>
 
[https://www.youtube.com/watch?feature=player_embedded&v=OTxi3aMXTVA Part 1: Explanation of the Method and its Phases]<br>
 
Part 2: Phase 1, Planning and Requirements Specification<br>
 
Part 2: Phase 1, Planning and Requirements Specification<br>
[https://www.youtube.com/watch?feature=player_embedded&v=w5IvHrf1njY Part one]<br>
+
*[https://www.youtube.com/watch?feature=player_embedded&v=w5IvHrf1njY Part one]<br>
[https://www.youtube.com/watch?feature=player_embedded&v=fUzPe68OuIY Part Two]<br>
+
*[https://www.youtube.com/watch?feature=player_embedded&v=fUzPe68OuIY Part Two]<br>
 
Part 3: Phase 2, Construction<br>
 
Part 3: Phase 2, Construction<br>
[https://www.youtube.com/watch?feature=player_embedded&v=9aViw5M3TnE Part one]<br>
+
*[https://www.youtube.com/watch?feature=player_embedded&v=9aViw5M3TnE Part one]<br>
[https://www.youtube.com/watch?feature=player_embedded&v=u1wWxcVUmIA Part Two]</ul>
+
*[https://www.youtube.com/watch?feature=player_embedded&v=u1wWxcVUmIA Part Two]</ul>
 
</div>
 
</div>
  

Última revisión de 01:46 15 mayo 2015

Spanish.jpg Español

video-24px.png
Video Explicación

engrane.png
Methods and Related Models

  • None

stuff.png
Examples

  • None

start-flag.png
Descripción

It is a method of developing object-oriented software created by Craig Larman [1] based on RUP (Rational Unified Process) [2].

It is a method of evolutionary development (iterative), incremental and directed by use cases that allows fully develop a software system from an initial functional prototype whose functionalities are spreading culminating with the development of that system.

forces.png
Restricciones (Forces)

  • Type of Organization: SMEs, Large Companies.
  • System Type: It applies to all types of systems.
  • Programming Paradigm: OO (Object Oriented).

Information-Sources.png
Information Resources

  • Larman, C. (2004). Applying UML and Patterns: An Introduction to Object-Oriented Analysis and Design and Iterative Development (3rd. ed.). Prentice Hall Professional Technical Reference.
  • IBM. Rational Unified Process (RUP). Recuperado el 2009-11-19 de[[1]]